The most notable aspect of this new version is a new, obscure ending. From VGPerson's tumblr:
Notable changes:Apparently, the new ending is not easy to find, to the point that even Fummy has not made note of it in the readme to make it even more obscure! I am very excited; The Witch's House is my second favorite RPG Maker game (which, I believe, I have made note of in the past) and if you have not played it before, I highly recommend playing it now.
- Many of the area tiles and some other graphics are redone.
- Viola has little animations for just about everything now - opening doors, grabbing items, pushing things, etc.
- Some chases are allegedly easier, but it all seems about the same to me.
- The room with the woman statue was changed very slightly, but it all works out the same way.
- The poison room has the bottle and the Skull Soldier book out in the open, rather than hidden in shelves.
- Fummy removed the number lock puzzle several versions ago, but I finally complied with that change, since… I dunno, it was more annoying not to.
- I made some very minor translation fixes and changes.
In fact, it's a perfect game for October!
I plan to play through it tonight and write a review at some point in the next week. Stay tuned!
You can download The Witch's House here.
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